Play with Your Designs

Get to code as quickly as possible, or at least get to interactivity as quickly as possible; Really, prototype as quickly and often as possible. A static design is one thing, how a user will work through that design is a different beast entirely.

Sanger & Eby Website Homepage
Published: 6.19.2015

I had the opportunity to attend the GenerateNYC conference this spring. I'll be doing a series of posts on the amazing design insight I took away. Read my previous posts below:

Atomic Design
The Total User Experience
Maintaining Sanity
Hard Work Up-Front Pays Off in the End

Being able to demonstrate to our clients how a design will function as early as possible eliminates the potentially budget-and-timeline-destroying changes that inevitably arise too late in the process, after you’ve contributed blood, sweat, tears and hours to a solution you thought was agreed upon. Really, the take away is show, rather than tell, and everyone lives happily ever after.

IDEO Quote "If a picture is worth a thousand words, a prototype is worth a thousand meetings."

Plus, it’s fun! How gratifying is it to see your designs come to life? And to get to see it early in the process rather than waiting until the end is awesome. And, on the bright side, you don’t have to be a front-end developer to make it happen. There are lots of tools available to designers that make it easier than ever. But, if you’re a nerd like me, you’ll secretly long for the day that you can get inside the minds of your development team and understand what they do all day. But, in the meantime, I’ll stick to Axure

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